Monday, February 12, 2024

4. Innovative Mobile Learning Technologies: Facilitating Just-in-Time Learning

 

 

Adults experiencing situational learning barriers (such as lack of employer support for learning, difficult work schedules, and/or family responsibilities) (Roosmaa & Saar, 2017) should add innovative mobile learning technologies to their digital learning hubs. Through the ubiquitous availability of mobile devices, adults increasingly engage in mobile learning (M-learning) using smartphones and small-screen devices. M-learning enables them to address situational learning barriers by accessing information independently of time and space and managing their own learning processes based on their individual differences (Talan, 2020). Through location-aware mobile devices, learning opportunities are immediately available and personalized to learners’ interests and needs (Bruck et al., 2012). They place students at the center of the teaching and learning process by prioritizing individual differences and helping learners analyze and synthesize information (Talan, 2020). With the widespread use of mobile apps on small-screen devices, new mobile learning opportunities are increasingly available to adults seeking to overcome situational barriers.

 

The Embrace of M-learning

The M-learning apps on mobile computing devices present an exciting new frontier in adult education. They offer flexibility, self-paced learning, access to global knowledge pools, and personalized content to deliver a unique learner-centered education (Talan, 2020). Students’ learning can take place anywhere throughout the day; and focus on work demands, self-improvement, or leisure (Wang et al., 2019). However, adults need access to these technologies to engage in M-learning.

 

Effective M-learning requires three essential elements. First, adults must have access to mobile learning devices (such as small, portable devices equipped with wireless communication abilities, strong computational power, and context-aware tools) (Wang et al., 2019). In 2021, most American adults owned these devices: 85 percent owned smartphones, and 50 percent owned tablets (Pew Research Mobile Factsheet, 2021). Second, adults need access to an appropriate communications infrastructure (such as the Internet) that can connect their mobile computing devices to relevant learning materials and/or other learners (Wang et al., 2019). About 93 percent of American adults use the Internet, and 75% have broadband Internet service at home (Pew Broadband Research, 2021). Third, adults should have access to learning activities, in traditional classrooms, outside the classroom, or in informal learning contexts (Wang et al., 2019). Through ownership of mobile devices and access to the Internet, most American adults can pursue learning activities through mobile learning apps.

 

Web2.5 Mobile Learning Apps       

Historically, mobile apps are Web2.0 tools available since the early 1990s. These legacy apps were like traditional radio stations that broadcasted the same songs or shows to all listeners without personalization. There was no real interaction; everyone received the same information simultaneously and in the same sequence. Similarly, adults could be frustrated using Web2.0 mobile apps. They only allowed learners to receive the same content in the same format and sequence, regardless of their individual learning preferences and needs.

 

Many M-learning apps are now more appealing to busy adults. They are successfully integrating elements of Web3.0 technologies that allow adults to gain online access to interactive learning materials, micro-learning, personalization, simulations, voice and image recognition capabilities, and rich educational games (Damyanov & Tsankov, 2018). These Web2.5-oriented apps are like a streaming service resembling Spotify that provides more highly personalized experiences. Through AI, they understand learner needs and preferences and recommend more personalized, efficient, and engaging learning experiences based on each person’s behavior, preferences, and performance. These empowering capacities have also gained the attention of established educational organizations, as mobile apps are now essential in educational courses (Talan, 2020).  Consequently, the worldwide market for M-learning apps is expected to grow from $7.98 billion U.S. dollars in 2015 to $325 billion by 2025 (Wang et al., 2019). This explosive growth has produced a dizzying array of desktop-first and mobile-first apps available to assist adults in learning a large quantity and variety of content.

 

         Desktop-First Mobile Apps. One way to make sense of mobile apps' confusing number and variety is to categorize them by the devices for which they were originally designed. For example, some desktop-first apps were designed specifically for desktop and laptop computers, allowing learners more extensive, in-depth, and longer learning sessions. Learners can use a mouse, keyboard, and large computer screens to engage a broad range of content for 30 minutes or more. Consequently, most mobile versions of desktop-first apps tend to be retrofitted into more compact mobile designs.

 

Desktop-first mobile apps are often available from a broad range of credit (and non-credit) courses in established education and training organizations supported by Learning Management Systems (such as Blackboard, Canvas, and Moodle). Similarly, these apps are available from digital learning platforms that support many general courses (such as Coursera, Udemy, LinkedIn Learning); literacy courses (such as Learning Upgrade); and language learning courses (such as Rosetta Stone). Many of these are fee-based platforms and typically require enrollment to access their mobile apps. Other platforms, including Khan Academy, TED Talks, and Sololearn, provide free mobile learning apps on various topics and assist learners in developing a wide range of knowledge and skills. These desktop-first mobile apps tend to have more limited functionality than desktop applications; however, they often have Web2.5 features (such as personalization and adaptive learning). A fuller range of Web2.5 mobile learning features is generally more apparent in mobile-first learning apps.

 

Mobile-First Learning Apps. Mobile-first learning apps (such as Babbel and Duolingo ) have been specifically designed for small-screen mobile learning applications but often provide access via desktop and laptop computers. They ensure that the apps are optimized for mobile devices through responsive designs, simplified layouts, and mobile-friendly interactions. Device-specific interactions and capabilities like touch gestures, sensors, and push notifications ensure that mobile-first app users can initiate swipe gestures for navigation, utilize the device camera for augmented reality features, or use push notifications for reminders about upcoming lessons or assignments. Also, location-based features can provide localized learning experiences. This can include location-specific content or recommendations based on the learner's location. Many of these features are integrated into the Duolingo Mobile app.

 

The Duolingo Mobile-First Learning App. The Duolingo mobile-first language learning app illustrates how using Web2.5 technologies can empower learners. It operates under a freemium business model and provides the core services of the app free of charge. Yet, it seamlessly integrates personalization, gamification, and adaptive learning experiences based on a user’s individual abilities, preferences, progress, and learning style (Viktor, 2021; Marr, 2020). Through smart learning environments, the platform uses several innovative approaches to keep learners updated and engaged on the app:

 

·      Intelligent tutoring systems enhance content based on learners' needs, strengths, and weaknesses (Marr, 2020). They provide helpful, personalized feedback, hints, and guidance during learning.

·      Mobile-Based microlearning units optimize the duration, focus, and benefits of learning into bite-sized learning modules, lessons, and short quizzes, that can be completed in a few minutes (Moore et al., 2024).  

·      Spaced repetitions optimize learners’ memories of targeted content by providing scheduled reviews of personalized language lessons over longer intervals (Marr, 2020; Tabibian et al., 2019).

·      Stealth assessment reduces learner anxieties by intentionally blurring the distinction between assessment and learning so that the learner is oblivious to the assessment process (Georgiadis et al., 2020).

 

Notwithstanding these innovative interventions, the Duolingo mobile app does not fully utilize the depth of Web3.0 technologies.

 

Web3.0 Mobile Apps

Fully Web3.0 mobile apps are scarce but still emerging. Nevertheless, one example is the BitDegree platform, which provides a mobile app for learning and exploring knowledge about blockchain technology. The platform offers many courses on cryptocurrencies and provides numerous educational materials to assist learners interested in digital currencies and blockchain technology. It utilizes blockchain tools (such as tokens and certificates) to track learning achievements transparently, award scholarships, and provide incentives.

 

Selecting M-learning Apps

As you consider mobile apps for adoption into your digital learning hub, you should ponder the extent to which you have access to appropriate M-learning tools and the types of apps suitable for your learning needs. Top of mind should be desktop-first and mobile-first Web2.5 learning apps capable of providing relevant learning experiences. Fully Web3.0 mobile apps are still in the development stage. You should be mindful of adopting developmental technology.

 

Up Next: Immersive Learning in Augmented and Virtual Reality Environments

In my next blog post, I analyze the key features of AR and VR environments and the tools that should be considered for adult learners’ digital tool kits. 

 

 

Larry G. Martin, Ph.D.
Professor Emeritus, UWM
Follow me on X (formerly twitter) https://twitter.com/larry_martin29 and LinkedIn https://www.linkedin.com/in/larry-martin-142b528/

 

 

 

References

Bruck, P. A., Motiwalla, L., & Foerster, F. (2012). Mobile learning with micro-content: a framework and evaluation.

Damyanov, I., & Tsankov, N. (2018). Mobile apps in daily learning activities. iJIM12(6).

Georgiadis, K., van Lankveld, G., Bahreini, K., & Westera, W. (2020). On the robustness of stealth assessment. IEEE Transactions on Games13(2), 180-192.

Marr, B. (2020) The Amazing Ways Duolingo Is Using Artificial Intelligence To Deliver Free Language Learning. https://www.forbes.com/sites/bernardmarr/2020/10/16/the-amazing-ways-duolingo-is-using-artificial-intelligence-to-deliver-free-language-learning/?sh=16c276275511

Moore, R. L., Hwang, W., & Moses, J. D. (2024). A systematic review of mobile-based microlearning in adult learner contexts. Educational Technology & Society27(1), 137-146.

Talan, T. (2020). The effect of mobile learning on learning performance: A meta-analysis study. Educational Sciences: Theory and Practice20(1), 79-103.

Roosmaa, E. L., & Saar, E. (2017). Adults who do not want to participate in learning: A cross-national European analysis of their perceived barriers. International Journal of Lifelong Education36(3), 254-277.

Tabibian, B., Upadhyay, U., De, A., Zarezade, A., Schölkopf, B., & Gomez-Rodriguez, M. (2019). Enhancing human learning via spaced repetition optimization. Proceedings of the National Academy of Sciences116(10), 3988-3993.

Viktor (2021). The Duolingo Business Model – How Does Duolingo Make Money? https://productmint.com/duolingo-business-model-how-does-duolingo-make-money/

Wang, Y. Y., Wang, Y. S., Lin, H. H., & Tsai, T. H. (2019). Developing and validating a model for assessing paid mobile learning app success. Interactive learning environments27(4), 458-477.


Thursday, January 18, 2024

3. Distance Education Alternatives for Lifelong Learning: Web2.5 and 3.0 AI-Powered Online Digital Learning Platforms

 

By Larry G. Martin, PhD

 

Adult learners seeking to improve their knowledge or skills should consider adding one or more computer-based online digital learning platforms to their digital toolkits. These platforms are important alternatives to place-bound educational options. In the future, they are expected to become a preferable education and learning mode for self-study and life-long learning (Wang et al., 2020). Innovative Web 3.0 digital tools (e.g., artificial intelligence, machine learning, and others) are progressively being adopted by existing online platforms which emerged in the mid-1990s (Kentnor, 2015). These new tools create emergent Web2.5 platforms as they are grafted onto traditional online systems (including Massive Open Online Courses [MOOCs] such as Coursera and Udacity, and microlearning platforms like Skill share). Web 2.0 and 2.5 are the fastest-growing form of distance education, as evidenced by their adoption by 65% of colleges and universities (Kentnor, 2015). However, a transformative group of fully Web3.0 digital learning platforms are featuring a fuller array of Web3.0 tools and striving to make adult education and learning more affordable, decentralized, and trustworthy. Therefore, adult learners can now choose from various digital learning platforms.

 

Existing Web2.0 Platforms as Alternatives to Traditional Classrooms

Existing Web2.0 platforms were pioneered as alternatives to traditional classroom settings and offered online course marketplaces comprised of educational and learning customers, advertisers, service providers, producers, and suppliers (Nichols & LeBlanc, 2020). Like digital bookstores, these platforms offer educational content spanning various topics, and they have provided adult learners with increased flexibility, mobility, and affordability. E-learning is now a fundamental part of the student learning experience in adult and higher education (Urh et al., 2015). However, like off-the-shelf ready-made clothes, these platforms are pre-designed and generalized to fit a broad range of learning needs. Their business models differ in the extent to which they provide: free vs. paid membership, live teachers and/or coaches, general vs. specialized classes, quality instructional staff, certification of knowledge/skills, and recognition by accredited educational organizations. While some learners may locate what they need, many others face challenges in finding courses or learning pathways that align with their personal needs, costs, learning styles, and goals.

 

Consequently, the infrastructure of Web2.0 digital platforms has not been congruent with the needs and expectations of all online students (National University, 2023). For some students, the ineffective management of personal time has inhibited them from putting in maximum efforts towards learning. Also, untimely delays and the lack of timely and consistent interactive communication with teachers has caused frustration among students. These frustrations have been exacerbated by the inability of many students to receive timely feedback on completed assignments. Dispirited adult learners who witnessed a lack of engagement and fuzzy expectations from online teachers (National University, 2023) may reconsider these platforms after considering several emergent Web2.5 design changes. 

 

Emergent Web2.5 Learning Platforms

Emergent Web2.5 online learning platforms are embedding Web3.0 digital tools into existing Web2.0 platforms to provide more dynamic and effective educational environments for adult learners. Like specialized clothing stores offering alterations to off-the-rack pants, dresses, and suits, many traditional online learning platforms are transitioning to employing innovative Web3.0 tools to tailor their offerings. Nevertheless, they retain some of their existing Web2.0 structural configurations where a single authority owns both the platform and students’ data. Yet, they employ Web3.0 tools to offer innovative features (such as personalization); prediction of learning status, performance, or satisfaction; resource recommendations; and automatic assessments (Ouyang et al. 2022). Here are some examples of how AI assistants, gamification, adaptive learning, and VR and AR are being deployed to optimize several Web2.5 online digital platforms.

 

1.    Artificial Intelligence (AI) Assistants are providing learners personalized guidance, answers to questions, and targeted learning recommendations. Learner-centric information is being provided by context aware AI-powered chatbots that understand what content a learner is researching. Multiple-choice questions, essay responses, and rapid feedback are being provided by AI-automated grading systems to improve responsiveness. Also, personalized assessments and helpful feedback are being provided by AI-driven intelligent tutoring systems (Diwan et al., 2023). For example, Udemy utilizes AI to provide personalized course recommendations to learners; recommend specific video lectures within courses based on each learner’s occupational goals; and locate specific content so that learners can more quickly translate their unique knowledge and approaches into effective learning.

2.    Elements of Gamification include digital badges, leaderboards, or progress tracking, that can make learning more engaging, enjoyable, and motivating for adult learners (Belford, 2023). For example, Coursera incorporates social learning communities, gamification elements (e.g., badges), and adaptive learning technologies to provide learners personalized recommendations based on their progress and preferences.

3.    Adaptive Learning Technologies use real-time data analytics and algorithms to adjust instructional content, pacing, and delivery methods to provide optimized learning experiences to all students. For example, Pluralsight incorporates adaptive learning technologies to track learners' performance and skill levels and provide personalized content and recommendations.

4.    Virtual Reality (VR) and Augmented Reality (AR) technologies create immersive learning experiences by simulating real-world environments or overlaying digital content onto the physical world. For instance, Udacity incorporates VR simulations and projects to help learners enrolled in its courses and nanodegree programs to practice skills, explore complex concepts, and engage in hands-on learning in a realistic virtual environment.

 

These Web2.5 innovations in online learning platforms provide more flexible, engaging, and impactful learning options for personal digital learning hubs. Yet, they contain only some key futuristic features essential for transformative Web3.0 platforms.

 

Transformative Web3.0 Learning Platforms

Transformative Web3.0 platforms are designed to provide futuristic solutions to current and potential issues expected from the expanding usage of Web3.0 technologies. It is expected that without safeguards or interventions, Web 3.0 technologies will eventually concentrate a massive amount of digital data and power into the hands of a few centralized authorities and organizations (Belford, 2023). Through the decentralization of power and information individual learners can be empowered to take personal control of their data. Second, as learning organizations gather more and more personal data from platform users, Web3.0 technologies will unwittingly amplify the opportunities for unauthorized surveillance and increase the possibility of AI-generated discriminatory conduct (Belford, 2023). Personal data should thus be encrypted and controlled by individual students. Third, learning platforms can lead to feelings of isolation and should encourage learner engagement. Like a tailored suit, Web3.0 platforms address these concerns by encouraging learner engagement through decentralization, personal data control, peer-to-peer interaction, and ownership.

 

Fully Web3.0 digital learning platforms are being developed in targeted markets as alternatives to existing platforms. For example, Education Ecosystem is a project-based platform for professionals and college students interested in futuristic technology topics such as artificial intelligence, cybersecurity, game development, and data science. Alternatively, Studyum is being developed to address global learning barriers such as inequality, location, and unconventional learning styles that obstruct the ability of people worldwide to reach their full potential (Belford, 2023).

 

Education Ecosystem and Studyum are decentralized and utilize blockchain technology to record verified transactions (such as academic transcripts, credit transfers, or grade reports) to allow for greater transparency, personal data control, and security. Through distributed ownership, blockchain allows learners to engage course content and materials by incorporating real-time interactions, gaming elements, peer-to-peer learning, and tokenized rewards for participating on the platform (Ma, 2018). Both Education Ecosystem and Studyum use nonfungible tokens (i.e., LEDU BEP20 and  STUD) as unique digital assets that provide value, flexibility, and vitality to the learning process. As digital medals, certificates, or smart contracts, tokens can symbolize learner achievements that learners can track, trade, or redeem. They allow learners to participate in the platform's governance and own part of the platform.

 

Selecting Online Learning Platforms

Computer-based Web2.5 platforms are strong candidates for addition to digital learning hubs. They offer a broad range of topics, proven track-records, and improvements via Web3.0 technologies. Transformative Web3.0 platforms seem to be in the experimental design stage of development. Learners concerned about personal data security, and the centralization of power, should perhaps take a preemptive step into the future by adopting one or more of these platforms.

 

Up Next: Mobile E-Learning Platforms and Gamification

In my next blog post, I analyze mobile e-learning platforms’ key features (e.g., gamification), and which platforms should be considered for adult learners’ digital tool kits.

 


Larry G. Martin, Ph.D.
Professor Emeritus, UWM
Follow me on X (formerly twitter) https://twitter.com/larry_martin29 and LinkedIn https://www.linkedin.com/in/larry-martin-142b528/

 

 

References

Belford, D.T. (2023). The Revolutionary Impact of Web3 In eLearning. https://elearningindustry.com/revolutionary-impact-of-web3-in-elearning/amp

Diwan, C., Srinivasa, S., Suri, G., Agarwal, S., & Ram, P. (2023). AI-based learning content generation and learning pathway augmentation to increase learner engagement. Computers and Education: Artificial Intelligence4, 100110.

 Ma, S. (2018). Using blockchain to build decentralized access control in a peer-to-peer e-learning platform (Doctoral dissertation, University of Saskatchewan).


Sunday, December 3, 2023

2. Large Language Model AI Chatbots: Empowering Lifelong Learning Through Digital Innovation

 


By Larry G. Martin, PhD

 

The continuing evolution of Large Language Models (LLMs) provides a generational opportunity for adult learners to incorporate powerful artificially intelligent (AI) chatbots into their digital learning hubs. Some of the most innovative technology companies in the world (e.g., Open AI, Microsoft, Google, etc.) have invested billions of dollars in developing LLMs and generative AI chatbots that can be accessed via computers and cell phones. Since the highly successful launching of ChatGPT-3.5 in November 2022, the availability of AI chatbots has expanded to four more advanced systems (i.e., ChatGPT-4, Claude 2, Bing ai, and Bard ai) that can be considered for adoption by adult learners.

 

Incorporating AI chatbots into a personalized digital learning tool kit is like adding an intelligent digital compass with the ability to understand your individualized personal learning needs and assist you in charting learning pathways to navigate life’s changing circumstances. Notwithstanding the widespread availability of AI chatbots, only about 19 percent of adults have used ChatGPT, and less than 9% have used Bard AI (Business Insider, 2023). Consequently, most adults are not reaping the benefits of this innovative technology. With the ability to interact with people in text and spoken language, these AI chatbots can serve as conversational partners invested in lifelong learning by streamlining the provision of complex and nuanced information.

 

AI chatbots can assist learners to rapidly navigate through vast amounts of data to inform their search for specific knowledge and information. This is a remarkable change from the era of Web 2.0 when adult learners could feel lost as they navigated the vast ocean of knowledge and information available on the Internet. AI chatbots can now provide personalized learning content, digestible explanations, resources, and insights on-demand. However, these systems are in a constant evolutionary churn, which makes it difficult to determine the extent to which they support lifelong learning, the best practices for using AI chatbots, and their limitations and safety concerns.

 

Attributes of LLM AI Chatbots Supporting Lifelong Learning

Like the inventions of writing, the typewriter, and the personal computer, generative AI chatbots (e.g., ChatGPT-4, Claude 2, Bing ai, and Bard ai) were invented for more general purposes; however, they offer powerful attributes as potential self-directed learning partners. These four models were launched in 2023 and share some common characteristics and abilities. All of them were trained on large volumes of digital data, such as books, articles, and web pages, from diverse text and code domains that allow them to make accurate predictions. For example, given the breadth and depth of its training, the excellence of ChatGPT-4’s performance on a wide range of tasks approaches that of an artificial general intelligence (AGI) system (Bubeck et al., 2023). Similarly, all the models have problem-solving abilities to analyze, comment on, and create text and content from diverse data sources; generate and edit text, and engage with self-directed learners on creative and technical tasks. Some can combine different data types, describe images, summarize screenshots, and generate creative content. These AI chatbots can also assist adult learners before, during, and after enrolling in educational and training programs.

 

           AI Chatbots Before Enrolling in Education and Training Programs. Chatbots can serve as virtual assistants for adults considering degree or certification programs. Through application assistance, they can offer guidance on writing effective personal statements, gathering required documentation, and completing applications. ChatGPT-4 can help applicants prepare for entrance exams (such as the GRE, GMAT, or the LSAT), and to practice writing essays. Because they are connected to the Internet, both Bing ai and Bard ai can assist adults with academic and training program research by gathering real-time, up-to-date information on specific educational and training organizations, admission requirements, core courses, electives, and graduation outcomes.

 

           AI Chatbots During Education and Training Programs. As digital assistants, AI chatbots can offer a wide range of academic support to students. All four models can support coursework study through personalized explanations, coursework-related resources and answering study-related questions. Nevertheless, ChatGPT-4 is more likely to create helpful quizzes and flashcards. All the models have the potential to generate ideas and inspire learning by providing fresh ideas when learners are stuck while writing essays. They can also help learners develop their writing skills with personalized feedback on grammar and spelling, structuring essays, citing sources, and evaluating arguments. Claude-2 ai is particularly helpful for creative and literary assignments (Models, 2023). For homework assistance, these chatbots can quickly offer solutions to complex assignments (such as math problems or coding tasks) by explaining the steps involved. ChatGPT-4 or Bard ai can serve as virtual foreign language partners to provide simulated conversations for students to practice their language skills.

 

Using AI Chatbots After Education and Training Programs. After completing degree and certification programs, adults can use AI chatbots as career advancement coaches, virtual partners, and personalized tutors. For career development, Bing ai and Bard ai can serve as career advancement coaches to identify potential job openings, tailor both resumes and cover letters, and assist job interview preparation. For continuing education, these chatbots can provide insights into (and the location of) ongoing learning opportunities such as certifications, seminars, or advanced degree programs. As virtual partners, all models can help identify the required certifications for relevant job markets, generate lists of resources, identify recommended certifications, and assist in updating resumes and LinkedIn profiles. As personalized tutors, these chatbots locate networking opportunities to further career growth by identifying relevant professional associations, conferences, and networking events.

 

Best Practice for Adopting Chatbots

Before adopting LLM AI chatbots, adults should carefully evaluate the extent to which the features and capabilities of the models complement and align with their learning preferences and goals. These AI chatbots are not mutually exclusive. They can be adopted as complementary tools, providing a comprehensive digital assistant ensemble for new knowledge and skills. Because many AI chatbots are financially free, learners can explore their capabilities and suitability by asking sample questions and engaging them in conversations. Learners should consider the model's ability to generate accurate and relevant responses, encourage active engagement, foster critical thinking, and support conversational and personalized learning experiences. By experimenting with different models over time, learners can determine the extent to which they duplicate or complement the features of other models and identify the most appropriate model(s) for their learning goals.

 

LLM Chatbot Limitations and Safety Concerns

As tools in your digital learning toolkit, AI chatbots should be employed as supportive structures rather than standalone teaching devices. They are not substitutes for human intuition and expertise, and they have limitations that should be observed to utilize them safely and effectively.

 

  • First, evaluate the datasets upon which the LLMs were trained. Some models were trained on general knowledge, while others used more specialized datasets.
  • Second, check if the model is connected to the Internet. Some have real-time Internet connections, while others cannot provide current information.
  • Third, the models can produce untrustworthy data. Unreliable outputs are also red flags in academic settings. These organizations require accurate, reliable, and factual content, which some models cannot guarantee (Fernandes, 2023).
  • Forth, because they can hallucinate and provide misinformation, AI chatbots should not be used as sole data sources for academic work (Fernandes, 2023). To ensure accuracy, any information generated by AI chatbots should be cross-verified with up-to-date and trusted sources (Models, 2023).
  • Fifth, accurate and reliable AI chatbot responses depend on well-designed prompts (i.e., prompt engineering). By providing clear instructions and context, prompt engineering helps ensure the generated content aligns with your purpose (Fernandes, 2023).

 

The widespread availability and generational power of AI chatbots allow all adult learners to break through structural barriers to adult education participation. These chatbots can assist learners in navigating the ever-expanding ocean of digital knowledge by placing in the hands of every adult with a cell phone easy access to the recorded digital history of homo sapiens. The widespread integration of AI chatbots into personal digital learning toolkits and their appropriate use can offer adults flexibility and highlight the learner's control over their learning journey.

 

Up Next: Online Learning Platforms

 

In my next blog post, I analyze online digital learning platforms' key features and capabilities, and which platforms should be considered for adult learners’ digital tool kits.

                                                                                                  

Larry G. Martin, Ph.D.

Professor Emeritus, UWM

Follow me on X (formerly twitter) https://twitter.com/larry_martin29 and LinkedIn https://www.linkedin.com/in/larry-martin-142b528/

 

References

Anthropic. Anthropic: Claude 2, 2023. https://www.anthropic.com/index/claude-2

Bubeck, S., Chandrasekaran, V., Eldan, R., Gehrke, J., Horvitz, E., Kamar, E., ... & Zhang, Y. (2023). Sparks of artificial general intelligence: Early experiments with gpt-4. arXiv preprint arXiv:2303.12712.

Business Insider (2023). There aren't actually THAT many people using ChatGPT. https://www.businessinsider.com/chatgpt-ai-adoption-slow-google-bard-morgan-stanley-2023-6

Fernandes, D. (2023). Why Not to Use ChatGPT for Academic Writing.https://paperpal.com/blog/news-updates/product-updates/why-not-to-use-chatgpt-for-academic-writing

Microsoft. Microsoft: Bing, 2023. https://www.microsoft.com/en-us/bing/do-more-with-ai?form=MA13KP

Models, C. Model card and evaluations for Claude models. https://efficient-manatee.files.svdcdn.com/production/images/Model-Card-Claude-2.pdf?dm=1689034733 Accessed on: (11-18-2023).

Google. Google: Bard, 2023. https://bard.google.com/?utm_source=sem&utm_medium=paid-media&utm_campaign=q4enUS_sem7&gclid=CjwKCAiA9ourBhAVEiwA3L5RFuEHltqo4V_VSoafE84Mz01tBx3bRXQXNFu5tYQTI025o_X2eMbc0RoCBdIQAvD_BwE

 OpenAI. OpenAI: GPT-4, 2023. URL https://openai.com/research/gpt-4